Forum Discussion
Capacity Usage and Interactive Delay
- 2 years ago
This may be related to the current issues with autoscale. It basically doesn't.
- 2 years ago
This video by my colleague Pat Mahoney has some great tips for understanding the Capacity Metrics app: https://www.youtube.com/watch?v=EuBA5iK1BiA We do try to be generous with throttling and only do it when the capacity is consistently overloaded. Take a look at the timepoint detail page to see what's happening in more detail.
This video by my colleague Pat Mahoney has some great tips for understanding the Capacity Metrics app: https://www.youtube.com/watch?v=EuBA5iK1BiA We do try to be generous with throttling and only do it when the capacity is consistently overloaded. Take a look at the timepoint detail page to see what's happening in more detail.
cpwebb , i have another question. Why capacities with autoscale enable have a reduced Interactive Delay proportional to the number of enabled Vcores ? Here i have a capacity with 87% background - figure 1 - (that's bad i know) and 58% base interactive delay whilist having 4 extra vCores enabled (P1 x 1.5) , but not active. Is this gap normal ? Am i'm being billed even if the extra vCores are inactive ? - figure 2
- lbendlin2 years agoSuper User
Interactive Delay graph has to be above 100% threshold to actually impact users. Your chart says that your combined interactive and background usage is not yet bad enough to initiate interactive delay. Consumption needs to be above 100% CU for 10 minutes to start causing interactive delay.
- gabrielPerson2 years agoHelper I
Yes, i'm aware of that, but in my case as i have 78% background around 02 AM i should also have 78% interactive delay, but i'm still a litter over 50% while also having 4 extra vCores enabled (but inactive). In other capacities without auto scale enabled i have a 1:1 background-interactive delay (%) ratio. Sorry if my previous message wasn't as clear.