The second screenshot shows how the shading has stayed perfectly diagonal across the visual, but shouldhave changed - we would expect that the line would meet the y-axis at the $1000tick, given that the x-axis minimum is now $1k.
If I use symmetry shading with the exact same data, but withlinearx- and y-axes instead of logarithmic, the shading works correctly:
Here the shading line meets the y-axis at $40k as expected.
If only of the axes is log and other is linear the line will be wrong (because you can't draw a straight line representing symmetry in this case anyways). If both axes are log, it would be possible to draw the correct line but the logic needs to be fixed.
Currently the way the user can get a correct line is:
1. Both axes are linear
2. Both axes are log and the x and y axis have the same start/end
If there is any ETA about this issue, would update continously.